Gladiator Beast Deck Breakdown

Cards Usage Statistic

Main Deck

Elemental HERO Prisma
Elemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.

Elemental HERO Stratos
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Gladiator Beast Bestiari
Gladiator Beast Bestiari
Gladiator Beast Bestiari
WIND 4
Gladiator Beast Bestiari
  • ATK:

  • 1500

  • DEF:

  • 800


If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".

Gladiator Beast Equeste
Gladiator Beast Equeste
Gladiator Beast Equeste
WIND 4
Gladiator Beast Equeste
  • ATK:

  • 1600

  • DEF:

  • 1200


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".

Gladiator Beast Laquari
Gladiator Beast Laquari
Gladiator Beast Laquari
FIRE 4
Gladiator Beast Laquari
  • ATK:

  • 1800

  • DEF:

  • 400


If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".

Gladiator Beast Murmillo
Gladiator Beast Murmillo
Gladiator Beast Murmillo
WATER 3
Gladiator Beast Murmillo
  • ATK:

  • 800

  • DEF:

  • 400


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".

Test Tiger
Test Tiger
Test Tiger
EARTH 3
Test Tiger
  • ATK:

  • 600

  • DEF:

  • 300


If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.

A Hero Lives
A Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    Book of Moon
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.

      Dark Hole
      Dark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.

        Monster Reborn
        Monster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.



          Tag(s):

          Mystical Space Typhoon
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.

            Bottomless Trap Hole
            Bottomless Trap Hole
            Bottomless Trap Hole
            Trap Normal
            Bottomless Trap Hole

              When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

              Call of the Haunted
              Call of the Haunted
              Call of the Haunted
              Trap Continuous
              Call of the Haunted

                Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

                Mirror Force
                Mirror Force
                Mirror Force
                Trap Normal
                Mirror Force

                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                  Solemn Judgment
                  Solemn Judgment
                  Solemn Judgment
                  Trap Counter
                  Solemn Judgment

                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                    Tag(s):

                    Solemn Warning
                    Solemn Warning
                    Solemn Warning
                    Trap Counter
                    Solemn Warning

                      When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                      Tag(s):

                      Torrential Tribute
                      Torrential Tribute
                      Torrential Tribute
                      Trap Normal
                      Torrential Tribute

                        When a monster(s) is Summoned: Destroy all monsters on the field.

                        Extra Deck

                        Gladiator Beast Gyzarus
                        Gladiator Beast Gyzarus
                        Gladiator Beast Gyzarus
                        DARK 6
                        Gladiator Beast Gyzarus
                        • ATK:

                        • 2400

                        • DEF:

                        • 1500


                        "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".

                        Gladiator Beast Heraklinos
                        Gladiator Beast Heraklinos
                        Gladiator Beast Heraklinos
                        FIRE 8
                        Gladiator Beast Heraklinos
                        • ATK:

                        • 3000

                        • DEF:

                        • 2800


                        "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.

                        Evigishki Merrowgeist
                        Evigishki Merrowgeist
                        Evigishki Merrowgeist
                        WATER
                        Evigishki Merrowgeist
                        • ATK:

                        • 2100

                        • DEF:

                        • 1600


                        2 Level 4 monsters After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.

                        Gem-Knight Pearl
                        Gem-Knight Pearl
                        Gem-Knight Pearl
                        EARTH
                        Gem-Knight Pearl
                        • ATK:

                        • 2600

                        • DEF:

                        • 1900


                        2 Level 4 monsters

                        Number 16: Shock Master
                        Number 16: Shock Master
                        Number 16: Shock Master
                        LIGHT
                        Number 16: Shock Master
                        • ATK:

                        • 2300

                        • DEF:

                        • 1600


                        3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.

                        Number 39: Utopia
                        Number 39: Utopia
                        Number 39: Utopia
                        LIGHT
                        Number 39: Utopia
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

                        Steelswarm Roach
                        Steelswarm Roach
                        Steelswarm Roach
                        DARK
                        Steelswarm Roach
                        • ATK:

                        • 1900

                        • DEF:

                        • 0


                        2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

                        Main: 55 Extra: 15

                        1 cardCyber Dragon 1 cardCyber Dragon
                        Cyber Dragon
                        LIGHT 5
                        Cyber Dragon
                        • ATK:

                        • 2100

                        • DEF:

                        • 1600


                        If only your opponent controls a monster, you can Special Summon this card (from your hand).


                        2 cardD.D. Crow 2 cardD.D. Crow
                        D.D. Crow
                        DARK 1
                        D.D. Crow
                        • ATK:

                        • 100

                        • DEF:

                        • 100


                        (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                        3 cardElemental HERO Prisma 3 cardElemental HERO Prisma
                        Elemental HERO Prisma
                        LIGHT 4
                        Elemental HERO Prisma
                        • ATK:

                        • 1700

                        • DEF:

                        • 1100


                        Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


                        1 cardElemental HERO Stratos
                        1 cardElemental HERO Stratos
                        Elemental HERO Stratos
                        WIND 4
                        Elemental HERO Stratos
                        • ATK:

                        • 1800

                        • DEF:

                        • 300


                        When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                        1 cardGladiator Beast Bestiari 1 cardGladiator Beast Bestiari
                        Gladiator Beast Bestiari
                        WIND 4
                        Gladiator Beast Bestiari
                        • ATK:

                        • 1500

                        • DEF:

                        • 800


                        If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".


                        1 cardGladiator Beast Darius 1 cardGladiator Beast Darius
                        Gladiator Beast Darius
                        EARTH 4
                        Gladiator Beast Darius
                        • ATK:

                        • 1700

                        • DEF:

                        • 300


                        When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".


                        1 cardGladiator Beast Equeste 1 cardGladiator Beast Equeste
                        Gladiator Beast Equeste
                        WIND 4
                        Gladiator Beast Equeste
                        • ATK:

                        • 1600

                        • DEF:

                        • 1200


                        When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".


                        2 cardGladiator Beast Laquari 2 cardGladiator Beast Laquari
                        Gladiator Beast Laquari
                        FIRE 4
                        Gladiator Beast Laquari
                        • ATK:

                        • 1800

                        • DEF:

                        • 400


                        If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".


                        1 cardGladiator Beast Murmillo 1 cardGladiator Beast Murmillo
                        Gladiator Beast Murmillo
                        WATER 3
                        Gladiator Beast Murmillo
                        • ATK:

                        • 800

                        • DEF:

                        • 400


                        When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".


                        1 cardGladiator Beast Retiari 1 cardGladiator Beast Retiari
                        Gladiator Beast Retiari
                        WATER 3
                        Gladiator Beast Retiari
                        • ATK:

                        • 1200

                        • DEF:

                        • 800


                        When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent's Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Retiari".


                        3 cardTest Tiger 3 cardTest Tiger
                        Test Tiger
                        EARTH 3
                        Test Tiger
                        • ATK:

                        • 600

                        • DEF:

                        • 300


                        If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.


                        3 cardEffect Veiler 3 cardEffect Veiler
                        Effect Veiler
                        LIGHT 1
                        Effect Veiler
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                        3 cardA Hero Lives 3 cardA Hero Lives
                        A Hero Lives
                        Spell Normal
                        A Hero Lives

                          If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                          1 cardBook of Moon 1 cardBook of Moon
                          Book of Moon
                          Spell Quick
                          Book of Moon

                            Target 1 face-up monster on the field; change that target to face-down Defense Position.


                            1 cardDark Hole
                            1 cardDark Hole
                            Dark Hole
                            Spell Normal
                            Dark Hole

                              Destroy all monsters on the field.


                              2 cardForbidden Lance 2 cardForbidden Lance
                              Forbidden Lance
                              Spell Quick
                              Forbidden Lance

                                Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                                1 cardGiant Trunade
                                1 cardGiant Trunade
                                Giant Trunade
                                Spell Normal
                                Giant Trunade

                                  Return all Spell and Trap Cards on the field to the hand.


                                  1 cardGladiator Proving Ground 1 cardGladiator Proving Ground
                                  Gladiator Proving Ground
                                  Spell Normal
                                  Gladiator Proving Ground

                                    Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.


                                    1 cardMonster Reborn
                                    1 cardMonster Reborn
                                    Monster Reborn
                                    Spell Normal
                                    Monster Reborn

                                      Target 1 monster in either GY; Special Summon it.




                                      Tag(s):

                                      2 cardMystical Space Typhoon
                                      2 cardMystical Space Typhoon
                                      Mystical Space Typhoon
                                      Spell Quick
                                      Mystical Space Typhoon

                                        Target 1 Spell/Trap on the field; destroy that target.


                                        1 cardReinforcement of the Army
                                        1 cardReinforcement of the Army
                                        Reinforcement of the Army
                                        Spell Normal
                                        Reinforcement of the Army

                                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                          2 cardShrink 2 cardShrink
                                          Shrink
                                          Spell Quick
                                          Shrink

                                            Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


                                            2 cardSuper Polymerization
                                            2 cardSuper Polymerization
                                            Super Polymerization
                                            Spell Quick
                                            Super Polymerization

                                              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                              Tag(s):

                                              2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                              Bottomless Trap Hole
                                              Trap Normal
                                              Bottomless Trap Hole

                                                When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                                1 cardCall of the Haunted
                                                1 cardCall of the Haunted
                                                Call of the Haunted
                                                Trap Continuous
                                                Call of the Haunted

                                                  Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                  3 cardCompulsory Evacuation Device 3 cardCompulsory Evacuation Device
                                                  Compulsory Evacuation Device
                                                  Trap Normal
                                                  Compulsory Evacuation Device

                                                    Target 1 monster on the field; return that target to the hand.


                                                    3 cardDust Tornado 3 cardDust Tornado
                                                    Dust Tornado
                                                    Trap Normal
                                                    Dust Tornado

                                                      Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                      1 cardMirror Force
                                                      1 cardMirror Force
                                                      Mirror Force
                                                      Trap Normal
                                                      Mirror Force

                                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                        2 cardSeven Tools of the Bandit 2 cardSeven Tools of the Bandit
                                                        Seven Tools of the Bandit
                                                        Trap Counter
                                                        Seven Tools of the Bandit

                                                          When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


                                                          1 cardSolemn Judgment
                                                          1 cardSolemn Judgment
                                                          Solemn Judgment
                                                          Trap Counter
                                                          Solemn Judgment

                                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                            Tag(s):

                                                            2 cardSolemn Warning 2 cardSolemn Warning
                                                            Solemn Warning
                                                            Trap Counter
                                                            Solemn Warning

                                                              When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                              Tag(s):

                                                              1 cardTorrential Tribute
                                                              1 cardTorrential Tribute
                                                              Torrential Tribute
                                                              Trap Normal
                                                              Torrential Tribute

                                                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                2 cardTrap Stun 2 cardTrap Stun
                                                                Trap Stun
                                                                Trap Normal
                                                                Trap Stun

                                                                  Negate all other Trap effects on the field this turn.


                                                                  1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                                                  Chimeratech Fortress Dragon
                                                                  DARK 8
                                                                  Chimeratech Fortress Dragon
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 0


                                                                  "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                                  1 cardElemental HERO Escuridao 1 cardElemental HERO Escuridao
                                                                  Elemental HERO Escuridao
                                                                  DARK 8
                                                                  Elemental HERO Escuridao
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2000


                                                                  1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                                                  1 cardElemental HERO Gaia 1 cardElemental HERO Gaia
                                                                  Elemental HERO Gaia
                                                                  EARTH 6
                                                                  Elemental HERO Gaia
                                                                  • ATK:

                                                                  • 2200

                                                                  • DEF:

                                                                  • 2600


                                                                  1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                                                  1 cardElemental HERO Nova Master 1 cardElemental HERO Nova Master
                                                                  Elemental HERO Nova Master
                                                                  FIRE 8
                                                                  Elemental HERO Nova Master
                                                                  • ATK:

                                                                  • 2600

                                                                  • DEF:

                                                                  • 2100


                                                                  1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                                                  1 cardElemental HERO The Shining 1 cardElemental HERO The Shining
                                                                  Elemental HERO The Shining
                                                                  LIGHT 8
                                                                  Elemental HERO The Shining
                                                                  • ATK:

                                                                  • 2600

                                                                  • DEF:

                                                                  • 2100


                                                                  1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                                                  2 cardGladiator Beast Gyzarus 2 cardGladiator Beast Gyzarus
                                                                  Gladiator Beast Gyzarus
                                                                  DARK 6
                                                                  Gladiator Beast Gyzarus
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 1500


                                                                  "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".


                                                                  1 cardGladiator Beast Heraklinos 1 cardGladiator Beast Heraklinos
                                                                  Gladiator Beast Heraklinos
                                                                  FIRE 8
                                                                  Gladiator Beast Heraklinos
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 2800


                                                                  "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                                                  1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                                  Ally of Justice Catastor
                                                                  DARK 5
                                                                  Ally of Justice Catastor
                                                                  • ATK:

                                                                  • 2200

                                                                  • DEF:

                                                                  • 1200


                                                                  1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                                  1 cardEvigishki Merrowgeist 1 cardEvigishki Merrowgeist
                                                                  Evigishki Merrowgeist
                                                                  WATER
                                                                  Evigishki Merrowgeist
                                                                  • ATK:

                                                                  • 2100

                                                                  • DEF:

                                                                  • 1600


                                                                  2 Level 4 monsters After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.


                                                                  1 cardGem-Knight Pearl 1 cardGem-Knight Pearl
                                                                  Gem-Knight Pearl
                                                                  EARTH
                                                                  Gem-Knight Pearl
                                                                  • ATK:

                                                                  • 2600

                                                                  • DEF:

                                                                  • 1900


                                                                  2 Level 4 monsters


                                                                  1 cardKachi Kochi Dragon 1 cardKachi Kochi Dragon
                                                                  Kachi Kochi Dragon
                                                                  EARTH
                                                                  Kachi Kochi Dragon
                                                                  • ATK:

                                                                  • 2100

                                                                  • DEF:

                                                                  • 1300


                                                                  2 Level 4 monsters Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row.


                                                                  1 cardNumber 16: Shock Master
                                                                  1 cardNumber 16: Shock Master
                                                                  Number 16: Shock Master
                                                                  LIGHT
                                                                  Number 16: Shock Master
                                                                  • ATK:

                                                                  • 2300

                                                                  • DEF:

                                                                  • 1600


                                                                  3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.


                                                                  1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                                                  Number 39: Utopia
                                                                  LIGHT
                                                                  Number 39: Utopia
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2000


                                                                  2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                                  1 cardSteelswarm Roach 1 cardSteelswarm Roach
                                                                  Steelswarm Roach
                                                                  DARK
                                                                  Steelswarm Roach
                                                                  • ATK:

                                                                  • 1900

                                                                  • DEF:

                                                                  • 0


                                                                  2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                                                                  ocg
                                                                  Gladiator Beast
                                                                  5







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