Gladiator Beast Deck Breakdown

Cards Usage Statistic

Main Deck

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

D.D. Crow
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

Elemental HERO Prisma
Elemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.

Elemental HERO Stratos
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Gladiator Beast Bestiari
Gladiator Beast Bestiari
Gladiator Beast Bestiari
WIND 4
Gladiator Beast Bestiari
  • ATK:

  • 1500

  • DEF:

  • 800


If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".

Gladiator Beast Darius
Gladiator Beast Darius
Gladiator Beast Darius
EARTH 4
Gladiator Beast Darius
  • ATK:

  • 1700

  • DEF:

  • 300


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".

Gladiator Beast Equeste
Gladiator Beast Equeste
Gladiator Beast Equeste
WIND 4
Gladiator Beast Equeste
  • ATK:

  • 1600

  • DEF:

  • 1200


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".

Gladiator Beast Laquari
Gladiator Beast Laquari
Gladiator Beast Laquari
FIRE 4
Gladiator Beast Laquari
  • ATK:

  • 1800

  • DEF:

  • 400


If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".

Gladiator Beast Murmillo
Gladiator Beast Murmillo
Gladiator Beast Murmillo
WATER 3
Gladiator Beast Murmillo
  • ATK:

  • 800

  • DEF:

  • 400


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".

Gladiator Beast Retiari
Gladiator Beast Retiari
Gladiator Beast Retiari
WATER 3
Gladiator Beast Retiari
  • ATK:

  • 1200

  • DEF:

  • 800


When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent's Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Retiari".

Snowman Eater
Snowman Eater
Snowman Eater
WATER 3
Snowman Eater
  • ATK:

  • 0

  • DEF:

  • 1900


If this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.

Test Tiger
Test Tiger
Test Tiger
EARTH 3
Test Tiger
  • ATK:

  • 600

  • DEF:

  • 300


If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

A Hero Lives
A Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    Dark Hole
    Dark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.

      Dimensional Fissure
      Dimensional Fissure
      Dimensional Fissure
      Spell Continuous
      Dimensional Fissure

        Any monster sent to the Graveyard is banished instead.

        Forbidden Lance
        Forbidden Lance
        Forbidden Lance
        Spell Quick
        Forbidden Lance

          Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.

          Giant Trunade
          Giant Trunade
          Giant Trunade
          Spell Normal
          Giant Trunade

            Return all Spell and Trap Cards on the field to the hand.

            Monster Reborn
            Monster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.



              Tag(s):

              Mystical Space Typhoon
              Mystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.

                Shrink
                Shrink
                Shrink
                Spell Quick
                Shrink

                  Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.

                  Super Polymerization
                  Super Polymerization
                  Super Polymerization
                  Spell Quick
                  Super Polymerization

                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                    Tag(s):

                    Bottomless Trap Hole
                    Bottomless Trap Hole
                    Bottomless Trap Hole
                    Trap Normal
                    Bottomless Trap Hole

                      When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

                      Call of the Haunted
                      Call of the Haunted
                      Call of the Haunted
                      Trap Continuous
                      Call of the Haunted

                        Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

                        Compulsory Evacuation Device
                        Compulsory Evacuation Device
                        Compulsory Evacuation Device
                        Trap Normal
                        Compulsory Evacuation Device

                          Target 1 monster on the field; return that target to the hand.

                          Mirror Force
                          Mirror Force
                          Mirror Force
                          Trap Normal
                          Mirror Force

                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                            Seven Tools of the Bandit
                            Seven Tools of the Bandit
                            Seven Tools of the Bandit
                            Trap Counter
                            Seven Tools of the Bandit

                              When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.

                              Solemn Judgment
                              Solemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                Tag(s):

                                Torrential Tribute
                                Torrential Tribute
                                Torrential Tribute
                                Trap Normal
                                Torrential Tribute

                                  When a monster(s) is Summoned: Destroy all monsters on the field.

                                  Trap Stun
                                  Trap Stun
                                  Trap Stun
                                  Trap Normal
                                  Trap Stun

                                    Negate all other Trap effects on the field this turn.

                                    Extra Deck

                                    Chimeratech Fortress Dragon
                                    Chimeratech Fortress Dragon
                                    Chimeratech Fortress Dragon
                                    DARK 8
                                    Chimeratech Fortress Dragon
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

                                    Elemental HERO Absolute Zero
                                    Elemental HERO Absolute Zero
                                    Elemental HERO Absolute Zero
                                    WATER 8
                                    Elemental HERO Absolute Zero
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.

                                    Elemental HERO Gaia
                                    Elemental HERO Gaia
                                    Elemental HERO Gaia
                                    EARTH 6
                                    Elemental HERO Gaia
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 2600


                                    1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.

                                    Elemental HERO Great Tornado
                                    Elemental HERO Great Tornado
                                    Elemental HERO Great Tornado
                                    WIND 8
                                    Elemental HERO Great Tornado
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2200


                                    1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

                                    Elemental HERO The Shining
                                    Elemental HERO The Shining
                                    Elemental HERO The Shining
                                    LIGHT 8
                                    Elemental HERO The Shining
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2100


                                    1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.

                                    Gladiator Beast Gyzarus
                                    Gladiator Beast Gyzarus
                                    Gladiator Beast Gyzarus
                                    DARK 6
                                    Gladiator Beast Gyzarus
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1500


                                    "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".

                                    Gladiator Beast Heraklinos
                                    Gladiator Beast Heraklinos
                                    Gladiator Beast Heraklinos
                                    FIRE 8
                                    Gladiator Beast Heraklinos
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2800


                                    "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.

                                    Evigishki Merrowgeist
                                    Evigishki Merrowgeist
                                    Evigishki Merrowgeist
                                    WATER
                                    Evigishki Merrowgeist
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1600


                                    2 Level 4 monsters After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.

                                    Gem-Knight Pearl
                                    Gem-Knight Pearl
                                    Gem-Knight Pearl
                                    EARTH
                                    Gem-Knight Pearl
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 1900


                                    2 Level 4 monsters

                                    Kachi Kochi Dragon
                                    Kachi Kochi Dragon
                                    Kachi Kochi Dragon
                                    EARTH
                                    Kachi Kochi Dragon
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1300


                                    2 Level 4 monsters Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row.

                                    Number 16: Shock Master
                                    Number 16: Shock Master
                                    Number 16: Shock Master
                                    LIGHT
                                    Number 16: Shock Master
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1600


                                    3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.

                                    Number 39: Utopia
                                    Number 39: Utopia
                                    Number 39: Utopia
                                    LIGHT
                                    Number 39: Utopia
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

                                    Steelswarm Roach
                                    Steelswarm Roach
                                    Steelswarm Roach
                                    DARK
                                    Steelswarm Roach
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 0


                                    2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

                                    Main: 55 Extra: 15

                                    3 cardCyber Dragon 3 cardCyber Dragon
                                    Cyber Dragon
                                    LIGHT 5
                                    Cyber Dragon
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1600


                                    If only your opponent controls a monster, you can Special Summon this card (from your hand).


                                    2 cardD.D. Crow 2 cardD.D. Crow
                                    D.D. Crow
                                    DARK 1
                                    D.D. Crow
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 100


                                    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                    3 cardElemental HERO Prisma 3 cardElemental HERO Prisma
                                    Elemental HERO Prisma
                                    LIGHT 4
                                    Elemental HERO Prisma
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 1100


                                    Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


                                    1 cardElemental HERO Stratos 1 cardElemental HERO Stratos
                                    Elemental HERO Stratos
                                    WIND 4
                                    Elemental HERO Stratos
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 300


                                    When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                                    1 cardGladiator Beast Bestiari 1 cardGladiator Beast Bestiari
                                    Gladiator Beast Bestiari
                                    WIND 4
                                    Gladiator Beast Bestiari
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 800


                                    If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".


                                    2 cardGladiator Beast Darius 2 cardGladiator Beast Darius
                                    Gladiator Beast Darius
                                    EARTH 4
                                    Gladiator Beast Darius
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 300


                                    When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".


                                    1 cardGladiator Beast Equeste 1 cardGladiator Beast Equeste
                                    Gladiator Beast Equeste
                                    WIND 4
                                    Gladiator Beast Equeste
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1200


                                    When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".


                                    2 cardGladiator Beast Laquari 2 cardGladiator Beast Laquari
                                    Gladiator Beast Laquari
                                    FIRE 4
                                    Gladiator Beast Laquari
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 400


                                    If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".


                                    1 cardGladiator Beast Murmillo 1 cardGladiator Beast Murmillo
                                    Gladiator Beast Murmillo
                                    WATER 3
                                    Gladiator Beast Murmillo
                                    • ATK:

                                    • 800

                                    • DEF:

                                    • 400


                                    When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".


                                    1 cardGladiator Beast Retiari 1 cardGladiator Beast Retiari
                                    Gladiator Beast Retiari
                                    WATER 3
                                    Gladiator Beast Retiari
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 800


                                    When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent's Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Retiari".


                                    2 cardSnowman Eater 2 cardSnowman Eater
                                    Snowman Eater
                                    WATER 3
                                    Snowman Eater
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1900


                                    If this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.


                                    3 cardTest Tiger 3 cardTest Tiger
                                    Test Tiger
                                    EARTH 3
                                    Test Tiger
                                    • ATK:

                                    • 600

                                    • DEF:

                                    • 300


                                    If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.


                                    3 cardEffect Veiler 3 cardEffect Veiler
                                    Effect Veiler
                                    LIGHT 1
                                    Effect Veiler
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                    3 cardA Hero Lives 3 cardA Hero Lives
                                    A Hero Lives
                                    Spell Normal
                                    A Hero Lives

                                      If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                      1 cardBook of Moon 1 cardBook of Moon
                                      Book of Moon
                                      Spell Quick
                                      Book of Moon

                                        Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                        1 cardDark Hole
                                        1 cardDark Hole
                                        Dark Hole
                                        Spell Normal
                                        Dark Hole

                                          Destroy all monsters on the field.


                                          3 cardDimensional Fissure 3 cardDimensional Fissure
                                          Dimensional Fissure
                                          Spell Continuous
                                          Dimensional Fissure

                                            Any monster sent to the Graveyard is banished instead.


                                            3 cardForbidden Lance 3 cardForbidden Lance
                                            Forbidden Lance
                                            Spell Quick
                                            Forbidden Lance

                                              Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                                              1 cardGiant Trunade
                                              1 cardGiant Trunade
                                              Giant Trunade
                                              Spell Normal
                                              Giant Trunade

                                                Return all Spell and Trap Cards on the field to the hand.


                                                1 cardMonster Reborn
                                                1 cardMonster Reborn
                                                Monster Reborn
                                                Spell Normal
                                                Monster Reborn

                                                  Target 1 monster in either GY; Special Summon it.




                                                  Tag(s):

                                                  2 cardMystical Space Typhoon
                                                  2 cardMystical Space Typhoon
                                                  Mystical Space Typhoon
                                                  Spell Quick
                                                  Mystical Space Typhoon

                                                    Target 1 Spell/Trap on the field; destroy that target.


                                                    2 cardShrink 2 cardShrink
                                                    Shrink
                                                    Spell Quick
                                                    Shrink

                                                      Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


                                                      2 cardSuper Polymerization
                                                      2 cardSuper Polymerization
                                                      Super Polymerization
                                                      Spell Quick
                                                      Super Polymerization

                                                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                        Tag(s):

                                                        1 cardCall of the Haunted
                                                        1 cardCall of the Haunted
                                                        Call of the Haunted
                                                        Trap Continuous
                                                        Call of the Haunted

                                                          Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                          2 cardCompulsory Evacuation Device
                                                          2 cardCompulsory Evacuation Device
                                                          Compulsory Evacuation Device
                                                          Trap Normal
                                                          Compulsory Evacuation Device

                                                            Target 1 monster on the field; return that target to the hand.


                                                            1 cardMirror Force
                                                            1 cardMirror Force
                                                            Mirror Force
                                                            Trap Normal
                                                            Mirror Force

                                                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                              2 cardSeven Tools of the Bandit 2 cardSeven Tools of the Bandit
                                                              Seven Tools of the Bandit
                                                              Trap Counter
                                                              Seven Tools of the Bandit

                                                                When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


                                                                1 cardSolemn Judgment 1 cardSolemn Judgment
                                                                Solemn Judgment
                                                                Trap Counter
                                                                Solemn Judgment

                                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                  Tag(s):

                                                                  1 cardTorrential Tribute
                                                                  1 cardTorrential Tribute
                                                                  Torrential Tribute
                                                                  Trap Normal
                                                                  Torrential Tribute

                                                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                    3 cardTrap Stun 3 cardTrap Stun
                                                                    Trap Stun
                                                                    Trap Normal
                                                                    Trap Stun

                                                                      Negate all other Trap effects on the field this turn.


                                                                      1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                                                      Chimeratech Fortress Dragon
                                                                      DARK 8
                                                                      Chimeratech Fortress Dragon
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 0


                                                                      "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                                      1 cardElemental HERO Absolute Zero 1 cardElemental HERO Absolute Zero
                                                                      Elemental HERO Absolute Zero
                                                                      WATER 8
                                                                      Elemental HERO Absolute Zero
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                                      1 cardElemental HERO Gaia 1 cardElemental HERO Gaia
                                                                      Elemental HERO Gaia
                                                                      EARTH 6
                                                                      Elemental HERO Gaia
                                                                      • ATK:

                                                                      • 2200

                                                                      • DEF:

                                                                      • 2600


                                                                      1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                                                      1 cardElemental HERO Great Tornado 1 cardElemental HERO Great Tornado
                                                                      Elemental HERO Great Tornado
                                                                      WIND 8
                                                                      Elemental HERO Great Tornado
                                                                      • ATK:

                                                                      • 2800

                                                                      • DEF:

                                                                      • 2200


                                                                      1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                                                      1 cardElemental HERO The Shining 1 cardElemental HERO The Shining
                                                                      Elemental HERO The Shining
                                                                      LIGHT 8
                                                                      Elemental HERO The Shining
                                                                      • ATK:

                                                                      • 2600

                                                                      • DEF:

                                                                      • 2100


                                                                      1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                                                      2 cardGladiator Beast Gyzarus 2 cardGladiator Beast Gyzarus
                                                                      Gladiator Beast Gyzarus
                                                                      DARK 6
                                                                      Gladiator Beast Gyzarus
                                                                      • ATK:

                                                                      • 2400

                                                                      • DEF:

                                                                      • 1500


                                                                      "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".


                                                                      1 cardGladiator Beast Heraklinos 1 cardGladiator Beast Heraklinos
                                                                      Gladiator Beast Heraklinos
                                                                      FIRE 8
                                                                      Gladiator Beast Heraklinos
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2800


                                                                      "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                                                      1 cardEvigishki Merrowgeist 1 cardEvigishki Merrowgeist
                                                                      Evigishki Merrowgeist
                                                                      WATER
                                                                      Evigishki Merrowgeist
                                                                      • ATK:

                                                                      • 2100

                                                                      • DEF:

                                                                      • 1600


                                                                      2 Level 4 monsters After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.


                                                                      1 cardGem-Knight Pearl 1 cardGem-Knight Pearl
                                                                      Gem-Knight Pearl
                                                                      EARTH
                                                                      Gem-Knight Pearl
                                                                      • ATK:

                                                                      • 2600

                                                                      • DEF:

                                                                      • 1900


                                                                      2 Level 4 monsters


                                                                      1 cardKachi Kochi Dragon 1 cardKachi Kochi Dragon
                                                                      Kachi Kochi Dragon
                                                                      EARTH
                                                                      Kachi Kochi Dragon
                                                                      • ATK:

                                                                      • 2100

                                                                      • DEF:

                                                                      • 1300


                                                                      2 Level 4 monsters Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row.


                                                                      1 cardNumber 16: Shock Master
                                                                      1 cardNumber 16: Shock Master
                                                                      Number 16: Shock Master
                                                                      LIGHT
                                                                      Number 16: Shock Master
                                                                      • ATK:

                                                                      • 2300

                                                                      • DEF:

                                                                      • 1600


                                                                      3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.


                                                                      1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                                                      Number 39: Utopia
                                                                      LIGHT
                                                                      Number 39: Utopia
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                                      2 cardSteelswarm Roach 2 cardSteelswarm Roach
                                                                      Steelswarm Roach
                                                                      DARK
                                                                      Steelswarm Roach
                                                                      • ATK:

                                                                      • 1900

                                                                      • DEF:

                                                                      • 0


                                                                      2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.



                                                                      GLADIATOR BEAST Decks in OCG








                                                                      https://ygovietnam.com/
                                                                      Top